In the heart of London there is a deserted building with stairs that go down and down leading to a warren of dimly-lit and unlit basements and cellars and tunnels. Six of us descended last night into that bleak setting, reminiscent of horror movies and Gothic tales - "Just a little further down this damp, dark passageway, Fortunato, lies that cask of amontillado..." - and shivered in the cold to play our never-ending game of poker.
In that setting, the characters finally came to life, as we glanced round at our fellow-players and down at the cards that appeared on the table. Again and again we glanced at our hands, called, raised or folded, straining to reveal no hint of our strength or weakness as we assessed the strength and weakness of those around us. This was no friendly Friday night game, but a nightmare set in freezing, dark uncertainty. As the pile of chips rose, so did the tension, higher and higher, until one of us broke.
Tomorrow is the day we shoot. I am 90% confident of my ability to play my part - the challenge is to marry Spike's underlying emotions with the poker-face he has to present to the world. But with twelve hours to shoot three minutes and the emphasis on five different characters, at some point during the day I am sure I will give the director what he needs to complete a memorable scene. In the meantime it's back to the real world and a day of meeting old friends and new as the ancient festival of Yule draws near.
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